Pulse Point Marketing, LLC is a content creation company within Second LifeŽ, producing virtual "real estate" that can either mirror actual buildings or destinations or represent a completely new concept, thereby maximizing this highly creative platform. Projects are designed and developed utilizing
teams of 3D designers, graphic artists, animators
and programmers located throughout North America, the United Kingdom, Asia and Australia. Our teams develop projects according to client specifications on a simulator (sim) utilizing the
virtual world's 3D platform.
We are experienced in establishing companies, educational
institutions and non-profit organizations within this exciting and
innovative medium. The machinima video to the right depicts some of our clients. Other prominently known organizations who are not our clients are shown as well, merely for the purposes of demonstrating the viability of the platform and the diverse utilization of the medium.
We are sensitive to the fact that many of our
clients may not be familiar with the platform and provide basic
orientation as part of our service. Step-by-step, we guide clients
through understanding Second LifeŽ capabilities related to their project to generating fresh ideas
to creating a fully functional commercial 3D location.
Of
course Pulse Point Marketing, LLC continues to explore new virtual world platforms, with our development team examining the viability of potential alternatives for
commercial projects while representing the best interest of our clients.
SECOND LIFEŽ CASE STUDY: LOYOLA MARYMOUNT UNIVERSITY/LA
With the content creation team from Pulse Point Marketing, LLC, Richard Gilbert, PhD, Professor and Assistant Chair of Loyola Marymount/LA's Department of Psychology, lead project development for virtual psychology courses and behavioral research studies conducted within Second LifeŽ.
Known as The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project, Dr. Gilbert established an in-world research center for empirical studies on the psychology of
advanced virtual worlds are conducted. He also works with the university's students in a virtual classroom setting to provide instruction and panel discussions on topics related to the use of virtual worlds, both presently and in the future.
Dr. Gilbert was invited to present his research at the 2009 Immersive Education Initiative London Summit. The presentation includes his major findings from the
project's first four studies (i.e., on Addiction, Identity, Relationships, and
Sexuality) and his methodological challenges in
conducting scientifically-sound in-world research. Dr. Gilbert is also Project Co-Chair for the Immersive Education Initiative's Psychology of Immersive Environments Technology Working Group.
Please visit our Photo Gallery for images from this and other projects we have completed in Second LifeŽ.
Loyola Marymount University/LA Psychology Department Virtual Campus in Second Life
To
view virtual examples of our content creation, marketing, public relations, advertising and promotions projects created within Second LifeŽ, please visit the Pulse Point Marketing virtual office.
Members of our management teams are to meet prospective clients in Second LifeŽ by appointment, which
can be scheduled through the "Contact Us" tab on this website.
Second
Life and Linden Lab are trademarks of Linden Research, Inc. Pulse Point
Marketing, LLC is not
affiliated with or sponsored by Linden Research.